Penny Dime Exchange
Skills: counting coins, coin equivalencies, tens/ones (place value)
Materials: 20 dimes, 40 pennies, die
Directions: Each player rolls the die and takes the corresponding number of pennies. When a player reaches 10, they exchange those 10 pennies for a dime. After each round, the plays tell how much money they have. Play continues until the last dime is taken. Players count their totals. The player with the higher total wins. Nickels and quarters can be added to challenge students who are ready to count with those coins.
Skills: counting coins, coin equivalencies, tens/ones (place value)
Materials: 20 dimes, 40 pennies, die
Directions: Each player rolls the die and takes the corresponding number of pennies. When a player reaches 10, they exchange those 10 pennies for a dime. After each round, the plays tell how much money they have. Play continues until the last dime is taken. Players count their totals. The player with the higher total wins. Nickels and quarters can be added to challenge students who are ready to count with those coins.
Fishing for 10
Skills: missing addend, compliments of 10
Materials: # cards (at home a deck of cards can be used)
Directions:This game needs to be played with at least 3 players. It's similar to Go Fish, but instead of looking for a match, players are looking for a number that will equal 10 when added to their number. EX: If I have a 4, I would ask another player if they had a 6. If they do, I take the card and set down the 2 cards in my "win" pile. If they don't, they say "go fish" and I take a card from the pile. Play continues until there are no more cards in the center pile. The player with the most pairs of tens wins.
Skills: missing addend, compliments of 10
Materials: # cards (at home a deck of cards can be used)
Directions:This game needs to be played with at least 3 players. It's similar to Go Fish, but instead of looking for a match, players are looking for a number that will equal 10 when added to their number. EX: If I have a 4, I would ask another player if they had a 6. If they do, I take the card and set down the 2 cards in my "win" pile. If they don't, they say "go fish" and I take a card from the pile. Play continues until there are no more cards in the center pile. The player with the most pairs of tens wins.
The Difference
Skills: finding the difference between 2 numbers
Materials: # cards (at home a deck of cards can be used)
Directions: Each player turns over a card from the deck.
Beginning version: Players count out the # of pennies to math their card. Partners compare the 2 numbers. The player with the higher # takes only the difference, or the extra pennies)
Advanced version: The player with the higher # counts on from the lower number to find the difference and takes that # of pennies.
Skills: finding the difference between 2 numbers
Materials: # cards (at home a deck of cards can be used)
Directions: Each player turns over a card from the deck.
Beginning version: Players count out the # of pennies to math their card. Partners compare the 2 numbers. The player with the higher # takes only the difference, or the extra pennies)
Advanced version: The player with the higher # counts on from the lower number to find the difference and takes that # of pennies.
The Digit Game
Skills: place value, greater than/less than
Materials: # cards (at home a deck of cards-without face cards can be used)
Directions:Player one turns over 2 cards. They name the smaller, than larger 2 digit number that they can make with those digits. (Ex: If I draw a 3 and a 6, I first make 36, then I make 63.) Player two does the same. Then both players compare their larger 2 digit numbers. The player with the largest 2 digit number puts all 4 cards in their win pile. Play continues until all cards are one from the draw pile.
Skills: place value, greater than/less than
Materials: # cards (at home a deck of cards-without face cards can be used)
Directions:Player one turns over 2 cards. They name the smaller, than larger 2 digit number that they can make with those digits. (Ex: If I draw a 3 and a 6, I first make 36, then I make 63.) Player two does the same. Then both players compare their larger 2 digit numbers. The player with the largest 2 digit number puts all 4 cards in their win pile. Play continues until all cards are one from the draw pile.